#include "GroupConfig.h"

GroupConfig::GroupConfig(void)
{
}

GroupConfig::~GroupConfig(void)
{
}


string GroupConfig::getNameGroup()
{
	 return this->nameGroup;
}
string GroupConfig::getNameServer()
{
	return this->nameServer;
}
int GroupConfig::getNumberItems()
{
	return this->numberItems;
}
vector<string> GroupConfig::getItems()
{
	return this->items;
}
unsigned long GroupConfig::getRefreshRate()
{
	return this->refreshRate;
}

void GroupConfig::setNameGroup(string nameGroup)
{
	this->nameGroup = nameGroup;
}
void GroupConfig::setNameServer(string nameServer)
{
	this->nameServer = nameServer;
}
void GroupConfig::setNumberItems(int numberItems)
{
	this->numberItems = numberItems;
}
void GroupConfig::setItems(vector<string> items)
{
	this->items = items;
}
void GroupConfig::setRefreshRate(unsigned long refreshRate)
{
	this->refreshRate = refreshRate;
}
